Thoughts on Warhammer Online 1.1 Patch

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Their recent 1.06 patch was an extremely big update. Lots of changes in all the careers, some good some bad. What I really don’t understand is what their intentions are for patch 1.1 and why are they working on PvE stuff when this game is fully intended for RvR.

I’m not sure about the rest of us but I don’t ever recall entering any dungeon and farming bosses for items other than once in a blue for public quests. Main purpose of that wasn’t just for the item itself but also for exp. I’m not looking to play another WoW with instances, heroics and grinding all over again. From what I’ve heard about WoTLK, alot of copies going around from WAR, with the new bgs and seige warfare. Each game need to keep its unique path imo and stick to what they advertise and present the best. Below is the excerpt I stating some of the changes in the upcoming 1.1 patch.

Game Update 1.0.6 introduced several changes to City Dungeon Itemization. These changes were intended to be part of patch 1.1 but were released prematurely with 1.0.6. They are part of our greater plan to increase the availability of rarer items in the dungeons as a whole. While the number of Sentinel Armor Set pieces dropped from bosses will remain reduced players can look forward to even more rewards with the arrival of 1.1!

You can find the 1.1 patch notes here. http://herald.warhammeronline.com/warherald/NewsArticle.war?id=497

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