Metro Exodus Review

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INTRODUCTION

Up close battles in dark, cramped up and moistened tunnels beneath the ground set up in a post-apocalyptic Moscow remind us of Metro games as a series. As far as the gameplay was concerned alongside the ability to invoke a sense of worry amongst the calmest of players, the two games were able to strike the right chord with the audience. Will this new edition be able to live to all the hype of its prequels? Let’s have a look!

Story

After a lapse of two years from Metro: Last Light, Metro Exodus resumes the story. After the battle of D6, the leading character Artyom gets annoyed with the post-Armageddon world and is hell bent to explore greener grounds. He forsakes the Spartan order and boards a train named Aurora which is probably on its way to a destination for the survivors to get together. This is our journey away from the fixed environments in the previous editions of the game.The train seems to be quite similar to the cramped up spaces of the tunnels underneath the ground and makes you remember the older Metro titles.

The train halts after some time and you get to pursue a few tasks so the overall feel is quite similar to the previous parts of the game. Having said that, there is no central leading character in the game. There are multiple groups that you will encounter again and again but there are no bosses that you will have to come across. This tends to be a huge blow to the story but the gameplay endeavors to make amends for the denigrated storyline.

Gameplay

Since the player has to function from a moving train, there have been certain modifications integrated into the gameplay. The developers have gotten rid of the ammunition centric currency system and a workbench is no longer required. The player gets a backpack that lets him bring about changes in weapons on the move and even develop certain items such as Medkits, filters, ancient ammunition and items that can be thrown at the opponents. You can also craft new weapons but a workbench will have to be found for that which are scattered all over the place.

The gameplay is essentially a semi open world and the tasks need to be accomplished in a sequential manner so that the story can move forward. So, if you are hoping for a true open world RPG kind of experience, then you may well be disappointed. The Aurora stops every now and then and that is when your tasks begin. Only a little portion of the tasks take place above the ground as the entire surface is reeling from the effects of radiation. You will have to spend a large amount of time exploring the cramped up spaces and getting freaked out by all the scares they have scattered throughout the space. This, however, does not mean that it is the same old stuff.

No folks! That is absolutely not the case! Since, you will be moving around in the train so the surroundings keep on changing. You will find yourself in cold tundras, barren deserts and green pastures as you move forward. Each mission set up in these areas will have a new element that keeps the players engaged. Beneath the surface, you will have to come across despicable rodent or human like creatures. The lakes are full of large and fast moving creatures with a unique style of attack which will have to be retaliated to using different tactics.

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