How to Create a Perfect MMO

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INTRODUCTION

We have all played tons of Massive Multi-player Online Role Playing Games (MMORPGs). However, there are only a handful of MMOs that have been able to remain relevant despite being in the mix for a long time. A decent example would be World of Warcraft which still has a huge and faithful fanbase. This video game gained massive traction amongst players but it does not mean that there is a dearth of good titles out there. Each of them has a different take on varying subjects. Having said that, there may not be everything incorporated in them to keep the players glued for a long time. There comes a time when it all gets monotonous and players are forced to forsake the game once they feel that they have been able to enjoy all that was on offer.

Storyline

The storyline of the MMO is perhaps the most important aspect that keeps you engaged and ensures that you take all the missions and associated environments in a serious manner. The World of Warcraft owes its success to its strong script. There are some fascinating stories related to the World of Azeroth and Blizzard has been conjuring this world alongside its characters for a long time. So, players remain glued to the video game as they have developed a relationship with the characters and the virtual world. The events in the game and what happens to the characters in it matter to the players even from an emotional point of view. Blizzard has been able to do a commendable job in this domain.

Exploration

There is lots to explore in the modern day MMOs but most of its turns out to be futile. The only locations that matter in these worlds are where the players are supposed to arrive for a task or some specific place to kill a monster. Most MMOs do not spur the players on to explore their worlds. They simply want the players to go from one point to another without worrying about anything in their surroundings and enter a certain space. One gets to explore plenty of stuff in Guild Wars 2. As a matter of fact, this is a primary part of the entire leveling experience. The game eggs the players on to explore and unravel all the secrets it has to offer.

Customization

It can be exceptionally fascinating to be able to customize one’s characters in the game. Games such as The Secret World offer plenty of options in terms of character customization. The Korean MMOs also let you carry out tons of customization with plenty of attention to detail. Black Desert Online can be a pretty good example of this.
Customization does not always have to be associated with faces and body types. Customizing the apparel could also keep the players engaged. There are a few games out there that let you customize the kinds of armor their characters can put on. You can get your armor dyed in Guild Wars 2; thereby allowing each player to come up with their own appearance.

Gameplay

Gameplay is a crucial part of any MMO experience. You may be offended, but to be honest, the gameplay in World of Warcraft is pretty outdated. We are no more living in an age where one should be selecting tabs and pressing 1, 2 and 3. It would be fantastic if gameplay were predicated on skill instead of the statistics. Games such as Tera, Blade and Soul and Black Desert Online offer skills based battles. This means that even if you are equipped with flimsy gear, you can still overpower your enemy.

Mobility has to be seamless in any video game. Poor movement has the ability to destroy even the exploration aspect of the game. There was a time when one could not even jump in the games. Even if one were able to make their character jump, it was not actually jumping as one could not get it to cross obstacles on the way. Nevertheless, times do not remain the same and so here we are! We have moved on!

Loot

Loot is one of the main factors that make people fall in love with MMOs. The ecstasy one gets while getting a drop when there absolutely no probability of it happening is incredibly surreal. World of Warcraft has tried to make loot look special and integrate it into the world around it. This spurs the players on to get it. When you get access to the most lethal of weapons from the outset, game does not remain fun anymore.

Events

The Rift mechanic in Rift was polished in Guild Wars 2’s living world. You feel as if the world you are playing the video game in is alive and kicking when a certain event takes place. You get to enjoy the sensation it is not all scripted.A lot of MMOs have started incorporating the holiday and seasonal events. It goes without saying that more often than not, they turn out to be an attempt to earn a few bucks from the players in the garb of selling a few costumes.

Economy

This is something where the developers need to take guard. Complete autonomy to the players can be a decent idea but it can be extremely risky one people start making mischiefs. Simultaneously, keeping track of the economy and controlling prices may not be the best of ideas. Giving the players the luxury to trade can go down well with them.

Player versus Player

Keeping the player versus player aspect of any game moderate is also a hard nut to crack. There will always be a bunch of people crying foul about it all but I guess, MMOs are all about PvP. Ain’t it?

Payment paradigm

The high $15 per month subscription fee is probably one of the main reasons a lot of gamers have stayed away from World of Warcraft. We believe that this model is not at all warranted and should come to an end. The one-time payment paradigm is the way to go. Pay the money and get all the requisite paraphernalia there and then. If the game features a cash shop, it should only be cosmetics. Paying money to win is a serious turn off!

Attention to professions in the game

A lot of players love to farm for resources and adore the professions the game has to offer. An ideal MMO should have an intricate mechanism for these so that the players do not get bored.
The chef profession in Guild Wars 2 is a pretty decent example of this. When you mix the right ingredients, the profession becomes meaningful. And it can be really encouraging if you are able to conjure the right recipes as people will actually purchase the food for the aficionados.

Leveling and experience

Most players hasten to level cap. It takes minimum amount of time in Korean MMOs such as Tera and BnS to get to the optimum level. In the days when people took lower leveled characters to high level areas, getting power leveled mattered. A moderate approach to this is highly recommended. The leveling process has to provide entertainment and should not be complicated. It has to be balanced hard work. Guild Wars 2 is again a good example as exploring the map can be a bit taxing but it is lots of fun.

Conclusion

There must be a lot of factors that we may not have mentioned in this post that you would most certainly want to see in your ideal MMORPG. But the aforementioned elements are certainly crucial to any MMO. Graphics have not been included in this list as we believe that graphics are not really necessary to egg someone on to get fun from an MMO. Let us know what your favorite elements in an MMO are by dropping a comment in the comments section.

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